Thursday, 11 December 2014

final 2d output

 final rendered image with lens flare and color overlays 
produced using rhino, blender and photoshop


base image populated 


base image with environment added in



 base image taken from blender render of rhino model

Tuesday, 9 December 2014

final 3d output

3d printed dry dock set in laser cut base plan with cardboard built mass 



Thursday, 4 December 2014

2d output - trial versions


I wanted to experiment with various 2d outputs using a combination of my digital 3d models produced in rhino and a heavy use of photoshop. 

below are a few examples of my work.



3d model production and initial captures

I have modeled one of the dry docks in my site as accurately as possible using a cross section found in the greenwich heritage center. this model was exported as a .stl file into zprint and printed using the 3d powder printer.


a base map was cut into a mdf board using the laser cutter so that the 3d print out could slot into place


below are a few captures of my unfinished model
I want to photograph this model in the studio with some proper lighting and with buildings added in as well 

Tuesday, 2 December 2014

modeling of project site


in the early captures of my rhino model I used the multiviewcapture addon, however exporting my model as .3ds and importing into blender and rendering from there produced much nicer results
these renders could be used in my 2d output

Tuesday, 4 November 2014

rhino + grasshopper

points covered in session:


introduction to rhino interface, display modes, useful commands, shortcuts
basic modeling concept, curves, two-way curvature surfaces
unroll surface, array, flow along surface

 the three images below show a one-way curvature surface made using splines and the command loft. the surface was unrolled using the command unrollsurface and had a geometry arrayed along it. it was then applied back onto the surface using the flowalongsurface command.



the following three images show the result of using a grasshopper pattern algorithm to flow a pattern along two-way curvature surface






Friday, 31 October 2014

blender

blender is a free and open source 3D animation suite. it supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering and motion tracking, even video editing and game creation. 

points covered in session:

navigation around user interface 
optimization of user interface




rendering, camera positions and render presets
below are two renders taken from a simple shape made in blender, experimenting with camera positions and lighting


importing 3d models and photographs
creating particle systems, exploding and other modifiers

below are a series of renders taken from a 3d model produced in rhino of a old dry dock. this model was imported into blender, replicated, and had different modifiders applied to it to produce these cool renders



Friday, 17 October 2014

final GIS workshop


points covered in session:


layout slides with title and key
using the layout mode of ArcMap it is possible to add text, images, legends, north arrows and scale bars



layering map over the terrain of our 3d model made in arcscene. the software recognizes the different heights of the raster image using the different pixel colors as refrence points. the base height can be changed to the DTM raster image and the contours can be exaggerated in the scene properties of the file.

 




production of animations of terrain model




Friday, 10 October 2014

GIS 2nd round

points covered in session:

adding in and editing contours lines, this can be done to different values, for example the in the two images below the brighter green lines are 1m contours, the darker are 5m contours
the contours can also be labeled 


the height data can be represented as a heat map as well, then the contours can be overlayed




overlaying different maps


hydrology analysis was also used, for this the vector image must be converted into a raster using feature to raster. flow accumulation creates a raster of accumulated flow to each cell and the image below was produced




Sunday, 5 October 2014

3d mapping using ArcGIS

points covered in session:

introduction to GIS 

review of how to get data from Digimap, downloading the required maps and opening them in arc catalog, creating a geo-database and keeping maps organised




using the dtm make a 3D model from topography