Thursday, 11 December 2014

final 2d output

 final rendered image with lens flare and color overlays 
produced using rhino, blender and photoshop


base image populated 


base image with environment added in



 base image taken from blender render of rhino model

Tuesday, 9 December 2014

final 3d output

3d printed dry dock set in laser cut base plan with cardboard built mass 



Thursday, 4 December 2014

2d output - trial versions


I wanted to experiment with various 2d outputs using a combination of my digital 3d models produced in rhino and a heavy use of photoshop. 

below are a few examples of my work.



3d model production and initial captures

I have modeled one of the dry docks in my site as accurately as possible using a cross section found in the greenwich heritage center. this model was exported as a .stl file into zprint and printed using the 3d powder printer.


a base map was cut into a mdf board using the laser cutter so that the 3d print out could slot into place


below are a few captures of my unfinished model
I want to photograph this model in the studio with some proper lighting and with buildings added in as well 

Tuesday, 2 December 2014

modeling of project site


in the early captures of my rhino model I used the multiviewcapture addon, however exporting my model as .3ds and importing into blender and rendering from there produced much nicer results
these renders could be used in my 2d output

Tuesday, 4 November 2014

rhino + grasshopper

points covered in session:


introduction to rhino interface, display modes, useful commands, shortcuts
basic modeling concept, curves, two-way curvature surfaces
unroll surface, array, flow along surface

 the three images below show a one-way curvature surface made using splines and the command loft. the surface was unrolled using the command unrollsurface and had a geometry arrayed along it. it was then applied back onto the surface using the flowalongsurface command.



the following three images show the result of using a grasshopper pattern algorithm to flow a pattern along two-way curvature surface






Friday, 31 October 2014

blender

blender is a free and open source 3D animation suite. it supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering and motion tracking, even video editing and game creation. 

points covered in session:

navigation around user interface 
optimization of user interface




rendering, camera positions and render presets
below are two renders taken from a simple shape made in blender, experimenting with camera positions and lighting


importing 3d models and photographs
creating particle systems, exploding and other modifiers

below are a series of renders taken from a 3d model produced in rhino of a old dry dock. this model was imported into blender, replicated, and had different modifiders applied to it to produce these cool renders